Mobile marketing to teens: an Asian perspective from Ian Stewart, Friendster
An outspoken veteran of youth marketing (Coke and MTV), Ian Stewart, head of Asia, Friendster, gives the low-down on teens, brands and mobile.
More than 80 percent of teens in Asia have a cell-phone in their pocket, making mobile the ideal medium for brands to connect with young people. Korea, Japan, Singapore and Hong Kong are leading the way, but in much of Asia the cost of mobile data, and lack of sponsored services, shuts teens out of the mobile Web.
Ian Stewart is a veteran of youth marketing including roles as head of trends for Coca-Cola Asia, founder of youth agency Filter and head of MTV Asia. He is now head of Asia at Friendster. With a quarter of daily traffic coming via the mobile site, Friendster, Asia’s largest social network, is pushing the boundaries with its own all-you-can-surf data plans, virtual wallet and a calling card
Q1. What is the teen market?
The teen market is no different from when we were teens, it’s just larger. They are transforming themselves into themselves. It is a period of searching for interests, identity, friends and ultimately, for acceptance. It is a time of massive change, requiring constant communication with those around you for reassurance and recognition. Their mobile phone and the Web are essential tools for connecting with others.
Teens are influenced by everything around them and, perhaps even more than the rest of us, by the opinion leaders in the group and by celebrity. Brands and their symbols become critical identity markers for teens trying to express who they are and what they represent. The right brand of phone, MP3 player, shoes, jeans, etc … nothing has changed, except the cost of keeping ahead of the curve.
Q2. Why should marketers get excited by the teen market?
Marketers should be excited about this segment because teens are easily influenced by the world around them. A brand that penetrates a peer group, generally via the leader of that group, will be adopted across the whole group. This can be a friendship circle, a neighborhood or a whole school and beyond. So yes, it’s worth getting excited by the malleability of this segment.
Q3. Are brands successfully targeting and engaging teens?
There are countless examples of both huge success and dismal failure among the fickle teen market. The brands that have tried and died have only to look at the cult followings of Apple, Nike and Adidas to see how it can be done with the right combination of iconic marketing, grassroots seeding and peer influence.
Q4. Is mobile a good channel for communicating with teens?
On paper, mobile is a great channel for reaching teens. Almost all middle class and upper teens in Asia have, at the least, an entry-level phone, if not something more sophisticated. But in practice, almost all are on pre-paid accounts, with limited access to mobile services. Both the rampant piracy of content and the complex web of mobile network operators and partners – most of who have priced themselves out of the teen market – can make brands think twice about using mobile to connect with and earn revenue from the youth market.
Q5. How cost effective is the mobile channel compared to print, TV, Web etc?
The cost of mobile advertising, in terms of cost per thousand banners (CPM), is very low in Asia. There are numerous mobile ad-serving partners here. But very few brands and their agencies have embraced this form of communication yet.
Conversely, it’s the high cost of data that has held up mobile content delivery. The cost is too high for the average teen to afford – or their phone isn’t geared properly – and the agencies haven’t been creative enough in proposing brand-subsidized content-delivery platforms. But this will all change too.
Q6. Where are the best mobile places for brands to find teens?
I hate to sound simple, but beyond the mobile gaming portals for the hardcore, SMS remains the most efficient way to reach consumers via their phone.
Downloadable applications are proving popular with iPhone users – with lots of choice, range of free and fee, easy payment solution, good bill tracking and customer service, it sets a good standard for others to follow.
However, Asia is brimming with fantastic mobile partners, platforms and applications – so the mobile Web will really take off as mobile operators start to open up the gateway.
Q7. What needs to happen to open up the teen mobile marketing potential beyond SMS and downloads?
There needs to be more subsidized content – paid for by sponsors – for a start, more accessible subscription-streaming services that are meaningful to a teen, and reward programs. If we start with the premise that teens have little cash and work backwards, the ideas will flow more easily.
We have to make it possible for young consumers to use mobile data services, as they do in Korea and Japan. Think super-fast, always on, streaming data on your phone. It’s only industry barriers that stops this being reality across Asia.
Q8. So is it all about giveaways?
For the average teen, it has to be free or as close to as possible. Promotions involving free minutes are being spoken of widely. Friendster, for example, is discussing free-minutes promotions with brand and mobile partners, and possibilities using the newly launched Friendster virtual wallet.
Q9. What are teens prepared to pay for?
They won’t pay for something they can get any other way for free – legally or otherwise. And in my experience, teens will take the free game for example over the fee-based alternative in most cases.
Q10. What are the pitfalls of targeting teens?
On a personal note, I am a huge advocate of not over-marketing to teens. With fewer protection and privacy laws across most of Asia (compared to Europe particularly), the market is open for exploitation. Advisory Boards, advocacy groups and the like are needed to keep rogue agencies in check. You only have to be the parent of a pre-teen to see how close to the bone things can get.
Q11. What else should mobile marketers know about teens?
Here in Asia less than 50 percent of the population are online, with some countries as low as 15 percent. Yet more than 80 percent of the teen market has a mobile in their pocket, albeit it mostly a pre-paid segment and with all the pricing issues mentioned above, that’s a lot of people with a phone. It’s always with them, always on and in constant use.
From here, the only way is up. Look to Korea and Japan: that will be the rest of Asia within the next year or so. It’s already happened in Singapore and Hong Kong, and is rapidly on the move in China and Vietnam.
Further reading on mobile marketing to teens:
Please comment below or email editor (at) mobiThinking.com.
Don’t miss:
Over 80 percent of Asian teens have cell phones
Veteran of youth marketing: Ian Stewart, head of Asia, Friendster
How teens use mobile social networks

Thanks for the interview, you can find some of my trend presentations at:
www.slideshare.net/ianstewartmtv
Ian
It seems starkly obvious, although it's hardly got a mention yet - teens thrive on interactivity, and clicking a banner is not their idea of a thrill. You need to TALK to them, in their own language...
Interactive voice messaging is coming of age, and will soon be the strongest and most effective tool to draw young people into new ideas, products and services. The well-structured and cleverly-implemented multilingual voice database, for example on free or low-cost music servers, extending the entertainment/gaming/interactivity experience, has everything going for it.
Teens usually have far more disposable income than most of the rest of us. Are operators worried that people aren't using enough mobile data? Surely the answer lies in making the data more useful and accessible.
I have worked with phone browsers since before the first WAP phones (I worked on MME on the SonyZ5), the problems for these browsers are many fold but include:
a) What is there on the WWW that is actually usefully viewed on a tiny screen with poor navigation? The answer is not a fat lot, even less now than before, few of the browsers issue a real identity because they need to pretend to be a desktop to get any content, and even if they do issue the right identity the servers fail to make any allowance for the screen size (such as sending scaled down pictures) or making allowance for the connection speed by not doing massive tables, wasting huge amounts of data by sending numerous font bigger, font smaller commands).
b) The navigation on most browsers is terrible - MME made everything fit to a screen width to allow the user to scroll up and down with the 'jog dial', but most require you to scroll left and right / up and down using a terribly unergonomic button which requires you to break your thumb to reach it and then has a tendancy to 'click' at the wrong point.
c) Most browsers don't allow the user to click to the next page as soon as they see the link they want, and most don't do a partial draw.
d) The operators fail to make useful data available
e) The operators seem wedded to the idea that they need to filter 'adult content' and otherwise restrict surfing - even when actually they are filtering out normal non adult and useful content (vodafone are very very bad at this - I was trying to use a vodafone dongle to check some normal pages to be told their filtering server was dead so they were preventing me from seeing it!!!!! Apparently for my own good - when what would have been useful was being able to see the content).
f) Walled gardens - operators with these just deserve to be put on Nasas latest rocket and given a one way ticket to outerspace. Or better still to go out of business and be shot.
We don't need marketing to teens what we need is better browsers and more useful content.
Cool
Post new comment